Four mobile platforms offer a bit of organization in a multi-screen world

It wasn’t a headline session, but in June of this year, Apple very quietly and subtly offered some much needed order to the world of digital devices. It started in the WWDC keynote, when the company announced the change from OS X to macOS.
 
Suddenly, there was a slide that laid everything out so clearly: There are four platforms — macOS, tvOS, watchOS and iOS. From the moment this slide was shown, devices were no longer called out by name. The speakers only used the platform names, and often as a group. Only once in a while did they mention iPad by name. The motive for this was most likely iPad sales numbers.
 
The message to developers is very, very clear: You aren’t developing apps for devices, you are developing apps — or rather, experiences — for an ecosystem, and you have to think about your experiences in the context of that ecosystem.
 
In order to understand how to develop for an ecosystem of digital devices, it is important to first understand the…
 
Read the entire article from MobileBusinessInsights here: Four mobile platforms offer a bit of organization in a multi-screen world

 



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